Database Detour

    This week, I have moved away from directly developing my game "Cities of War" to learn how to manage databases. This may seem completely unrelated. However, in order to save progress in the game, allow users to see each others' progress (their game maps), and potentially facilitate a multiplayer mode, I need to know how to make an iOS app interact with a server.
    I have been testing how to connect to, publish to, and pull data from a server in Florida to a test application up here in New Hampshire. It took forever to figure out (a) how to connect and (b) why it would not connect (I was using someone's custom framework from online, which had bugs). After that, the rest fell into place once Scott and Jay showed me how to use MySQL, a program for sending queries to servers. My next step will be incorporating the server-based features from my test application into my real game.

From the Ground Up

   Over the past week, a lot has been accomplished. I made a huge dent in the coding of my game Cities of War, a game of city-building and conquest. The gameplay of Cities of War has been documented. Tim and Vlad have been helping me with design and thematic aspects of the game and giving me tons of ideas to incorporate into the final product. Vlad is now working on some of the first sprites to be included in the game.

Day One

cout << "Hello, world";   

Today is my first day working at AdminInternet. I have setup the rest of the software (with some help) to be able to make iOS applications. My new game, Cities of War, is now in the process of going from a concept test from a prior programming class to a full-fledged application to publish to the App Store. This game allows the user to build a basic city while fighting against an AI (artificially intelligent) city with the objective of annihilation. This should be available for iPhone and iPad in the App Store sometime soon.

 

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